﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Dark_Dungeon
{
    static public class Config
    {
        public static int ResolutionWidth = 1024;
        public static int ResolutionHeight = 768;
        public static Point ViewportSize = new Point(1024, 768);
        public static Point ViewportCenter = new Point(512, 384);

        public static bool FullScreen = false;
        public static bool Debug = true;
        public static bool ShowGrid = false;

        public const float TextLayer = 0.9f;
        public const float SpriteLayer = 0.5f;
        public const float MapLayer = 0.3f;

        public const string Version = "0.1w02d01";
    }
}
